#ifndef FOLLOWERGANGSTER_H
#define FOLLOWERGANGSTER_H

#include "Controller.h"

  // follows player and if he is dead, goes to center of field
class FollowerGangster : public Controller
{
    public:
        static const char FOLLOWERGANGSTERCHAR = 'F';

        FollowerGangster( Mob* mob = 0 )
            :Controller( mob )
        {}

        bool action( QKeyEvent* );
        char getType() const { return FOLLOWERGANGSTERCHAR; }
};

#endif // FOLLOWERGANGSTER_H
